We decided to ship the SNC PPU Toolchain built version of Fallout 3 on PlayStation®3.
We were very pleased with the performance and memory gains, and fast support response we've received.
Lead PS3 Programmer
Free to all PlayStation® game title developers!
It slashes compile times by distributing your source code builds between cooperating PCs on your local area network
ProView for PSP is a tool for previewing game assets (code, art, audio data etc.) on the PSP® (PlayStation®Portable) Development Tools. You can download assets over WiFi and execute them to see how they behave. This saves you the time of burning a new CD or DVD every time your asset changes. ProView is typically used by programmers, artists, audio engineers, level designers and testers.
Download and run your game assets on the PSP®. Supports preloading of PRX modules.
Capture bitmaps of the PSP® color video buffer while your game is being played. Pause and restart a running game, take snapshots of the video output, browse through your snapshots and save them to disk in Windows bitmap (.BMP) format.
Controls are provided for adjusting the video capture settings, including address of the video buffer, size and magnification of each snapshot, and RGBA format.
A fully featured Target Manager software development kit (SDK) is included free with ProView. This kit allows you to write tools and plugins that communicate with the PSP® Development Tools. Use it to automate testing, or provide your artists with tools to preview artwork, sound samples and level designs quickly and easily.
Manage PSP® Development Tools that are visible on a LAN. Includes visibility of tool status, and who is the currently connected user.
Fileserving allows your application, running on the PSP® Development Tools, to access files located on your host PC. You can read your game data directly from your PC, saving you time and resources, and access file information such as size and access times directly from the PSP® Development Tools. Named pipe support provides a two-way communication channel between your application and the host PC.
View the output from the PSP® Development Tools in pre-defined streams or in user selectable formats. ANSI coloring is supported to improve legibility. Resizable buffers allow you to save output for your test records and later analysis. If only one stream is mapped then you can receive TTY input from this channel as well.
Compatible with PRXs built with SN Systems compiler and Sony Computer Entertainment Inc. GCC compilers.
Comprehensive documentation is supplied in PDF and HTML formats. Technical articles and FAQs are available in the technical support zone of the SN Systems website.
ProView is included in ProDG for PSP, which is available to order at no additional cost via your SCE account manager.