SN Systems' tools have been invaluable during the making of 'Cold Winter' from start to end. The compiler produces excellent object code, the built in profiler is incredibly useful, and the debugger is packed with reliable and easy to use features.
Alongside this the support team at SN have been quick and helpful when responding to our changing needs meaning that, in short, SN and ProDG allow us to focus on the job of creating cutting edge PlayStation®2 content.
Tim Austin
Lead Programmer: 'Cold Winter'
Swordfish Studios
Framerate issues, slowdown?
Use Tuner to capture and visualize program behavior, helping you to eliminate conflicts and bottlenecks in your code.
Available for PLAYSTATION®3, PSP® and PlayStation®2
ProDG Plus for PlayStation®2 is a suite of advanced PlayStation®2 game development and debugging tools. ProDG Plus will incorporate extra debugger features which are not available in standard ProDG for PlayStation®2.
ProDG for PlayStation®2 is a suite of development tools (Emotion Engine (EE), IOP and VU) for building and debugging PlayStation®2 games. It consists of a Win32 port (with SN code generation improvements) of the GNU C/C++ compiler and SN's own fast assemblers, linker and debugger. A Visual Studio optional add-in provides App-Wizards for building EE and IOP executables and libraries, and allows you to launch SN's debugger. ProDG is compatible with the Sony Computer Entertainment software development tools.
ProDG Plus additional features include:
Tuner for PlayStation®2 lets you capture and visualize program behavior so that you can eliminate conflicts and bottlenecks in your code. High performance games can now be achieved with less guesswork. The Tuner captures data to a host PC in real-time while you play the game. The captured data can then be analyzed frame by frame and saved for later comparison with your optimized code.
NDK for PlayStation®2 enables you to add networking capabilities to your PlayStation®2 application. The NDK TCP/IP stack is located on the IOP with a BSD like interface on the EE. We have added a fast EE API to significantly improve performance. NDK supports the Sony Computer Entertainment Network Adapter (Ethernet/modem) and the widest range of USB Ethernet adapters and USB modems.
NOTE: If the SN TCP/IP Stack is used in a PlayStation®2 title, then a one-off payment for the run-time license is applicable upon release of the title.
Please click here to request a quotation, or contact contact@snsys.com for further information.