Testimonial

Using Tuner with "Resistance:Fall of Man" on the PlayStation®3 was very useful in optimizing a number of higher-level systems - programmers across the board found it intuitive and were able to quickly identify performance bottlenecks.

 

Jonathan Garrett
Senior Engine Programmer
Insomniac Games

Product Spotlight

SN-DBS

Free to all PlayStation® game title developers!

It slashes compile times by distributing your source code builds between cooperating PCs on your local area network

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ProDG for PlayStation®2

ps2tools&middleware

Overview

ProDG for PlayStation®2 is SN Systems' suite of fully featured tools that enable you to build and debug your game titles for the PlayStation®2.

Components, Features and Benefits

The product consists of build tools (assemblers, C/C++ compiler and linker for Emotion Engine™ (EE) and IOP), a fast and dedicated source-level debugger, a target manager for loading and running executables and monitoring target status, and optional Microsoft Visual Studio 6.0 and .NET integration.

New features in v3.2!

This release includes the following new features, in addition to numerous changes and bug fixes:

  • Debugger support for the SCE Performance Analyzer DTL-T15000, with the new PA Pane
    • This pane displays the CPU cycle and memory access statistics recorded by the PA and overlays them on the disassembly.
  • Custom TTY streams
  • Scripting is now free to ProDG licensees
  • More compact DLL format

Click on any of the components below to list its key features, click a feature to view its benefits.

  • General features
  • Build Tools
  • Debugger
  • Visual Studio Integration
  • Target Manager

System requirements

  • Development PC running Windows NT 4, 2000 or XP Professional.
  • Sony Computer Entertainment PlayStation 2 Development Tool DTL-T10000 or DTL-T15000.
  • Network card.

Prices

Please contact contact@snsys.com for further information.

Copyright © 2012 Sony Computer Entertainment Inc./SN Systems Ltd. All Rights Reserved.