I've been using SN Systems tools since PSOne®. IOP programming started with PlayStation®2 and from the beginning ProDG supported this, which was good news for the few IOP programmers around at the time. I quickly bought the tools and started using them, and though you would think there were hardly any users of the IOP, SN responded quickly to any problems and requests I had on the IOP side.
What really helped was the speed of their support - it was so quick that I hardly noticed the time difference. I think this is down to the well-structured Japanese support system as well as the enthusiasm of the toolmakers themselves.
Kiyohiko Yamane
Department Manager
KCET
Quite simply, we can offer you the opportunity to build a great career in a fast-moving, challenging environment, where you can develop your talent to its full potential.
We are keen to hear from innovative individuals with proven experience.
SN Systems Ltd, a wholly owned subsidiary of Sony Computer Entertainment Inc., will be at the Game Developers Conference at the Moscone Center in San Francisco, 11th - 13th March 2010.
SN Systems senior software engineers from both the UK and US offices will be in attendance in private meeting rooms (113 and 117) in the South Hall, to discuss roadmaps, development tools and techniques.
SN Systems software engineers will also be demonstrating ProDG development tools on the Sony Computer Entertainment America booth (1402) in the South Hall.
To avoid disappointment it is recommended that you book as early as possible as there are a limited number of meeting slots available. Simply e-mail contact@snsys.com with your preferred time and day and we'll do the rest.
Visit the GDC 2010 website here: http://www.gdconf.com/
We look forward to seeing you there!