SN Systems' tool-suite was key in shipping "Resistance: Fall Of Man" in time for the PLAYSTATION®3 launch. The power, flexibility and ease of use found in their debugger is unmatched.
Jonathan Garrett
Senior Engine Programmer
Insomniac Games
Framerate issues, slowdown?
Use Tuner to capture and visualize program behavior, helping you to eliminate conflicts and bottlenecks in your code.
Available for PLAYSTATION®3, PSP® and PlayStation®2
There are two ways import your dedicated license to CLM:
Either
or
The Import License Wizard will be displayed, similar to the following:

In the License File field, enter the name of the license file to be imported, or click the browse button to navigate to the file.
License files will be imported into CLM provided they are valid license files and have not already expired. Any matching license already in CLM but with a nearer expiry date will be automatically replaced, otherwise the following message is displayed:

Click Yes to overwrite the existing license, or No to leave the existing license.
If the license file is invalid or has expired, then a message may be displayed from the following list:
If CLM indicates that the license file has an invalid size, then you have probably tried to import the wrong file.An invalid license file may have an incorrect header, or lack encrypted data or have an incorrect checksum. More detailed information is output to the debug log file.
If your license has expired, you can renew it by using the "I want to...Renew an existing Dedicated License with SN Systems" option (see "Renew an existing Dedicated License with SN Systems").