These roles offer the opportunity to be responsible for identifying, developing, and delivering critical enhancements to SN Systems' compilers, particularly in the area of optimization, code generation and instruction scheduling. The team works in a fast moving and highly challenging area driven by the needs of the world's leading game developers.
SN Systems' tools have been invaluable during the making of 'Cold Winter' from start to end. The compiler produces excellent object code, the built in profiler is incredibly useful, and the debugger is packed with reliable and easy to use features.
Alongside this the support team at SN have been quick and helpful when responding to our changing needs meaning that, in short, SN and ProDG allow us to focus on the job of creating cutting edge PlayStation®2 content.
Tim Austin
Lead Programmer: 'Cold Winter'
Swordfish Studios
Free to all PlayStation® game title developers!
It slashes compile times by distributing your source code builds between cooperating PCs on your local area network
Directions by road:
Click here for a map giving directions in central Bristol
Meter parking is available outside the building, up to a maximum of 2 hours. There are several car parks in the area.
Directions by rail:
When you get here:
On arrival please sign in with the commissionaire who will let us know you have arrived. Take either of the front atrium lifts to the 4th floor and turn right when you exit the lift.