SN Systems' tools have been invaluable during the making of 'Cold Winter' from start to end. The compiler produces excellent object code, the built in profiler is incredibly useful, and the debugger is packed with reliable and easy to use features.
Alongside this the support team at SN have been quick and helpful when responding to our changing needs meaning that, in short, SN and ProDG allow us to focus on the job of creating cutting edge PlayStation®2 content.
Tim Austin
Lead Programmer: 'Cold Winter'
Swordfish Studios
These roles offer the opportunity to be responsible for identifying, developing, and delivering critical enhancements to SN Systems' compilers, particularly in the area of optimization, code generation and instruction scheduling. The team works in a fast moving and highly challenging area driven by the needs of the world's leading game developers.

Quite simply, we can offer you the opportunity to build a great career in a fast-moving, challenging environment, where you can develop your talent to its full potential.
Bristol has something for everyone; a cosmopolitan city, rich with history and home to a myriad of facilities. Find out why working and living here can rival the experience of any city in the world!
We talk to members of staff ranging from just-started graduates to veteran employees to see what their day entails, their background and how they feel about working at SN Systems.
We are keen to hear from innovative individuals with proven experience in the areas listed. You'll need to be enthusiastic, with good communication skills, and have a firm idea of the attributes you could bring to SN Systems.